Gloomhaven - Solo Scenarios: Mercenary Challenges. View all posts by The Boardgames Chronicle. All the coolest stuff that I love!! You can potentially add 2-3 CURSE cards to the monster deck off one play of this card if you understand monster movement and beat their initiative. When FC came out, I started a Diviner character . Lets talk about the Diviner. TOP: Better than Clairvoyance in every case but a +2 or a crit, and equivalent in the case of a +2. Request a cancellation: before item has shipped. Public collections can be seen by the public, including other shoppers, and may show up in recommendations and other places. Call this level kind of a wash and leave your hand alone? A TOP and BOTTOM loss card in a 9-hand deck? This is one of those things. Last night we unlocked and completed the Solo Scenario. He was key to many of my cards as they require enemies to be adjacent to my ally. One of these cards makes me want to do a full-on supervillain "Muahahahahahahahahahahahahahahahahahahahahahaha!" You're going to want some potions. Espaol - Latinoamrica (Spanish - Latin America), 17 new exquisitely punishing scenarios, each tailored to a specific base game Mercenary, 17 new items, one for each of the original Mercenaries, Items & scenarios reworked and rebalanced by Isaac Childres to better fit the digital version. Curses! TOP: a.k.a., Teleport a monster onto a trap. Youll never use it with rifts, since except for one at Level 6 that buff your allies, those are also top actions. Despite a couple of printing errors and an early exhaustion in the first scenario, I think the campaign is going to be a blast. Its a loss movement card that lets you teleport 6 hexes - okay, decent, but this is so situational its impossible to recommend unless you know you need it. Useful when it's useful, but very situational. Spoiler for conclusion to Scenario 113: Conveniently, this is exactly enough to add a move to Preordain the Path (lvl 4). All trademarks are property of their respective owners in the US and other countries. This scenario considers rift placement cards such as the top of Void Snare to move rather than teleport rifts, triggering 'upon entry' effects. This is the first good loss card this class has ever seen. spreadsheets? And it applies CURSE and generates LIGHT/DARK with every attack. Its one of your three damage-dealing cards, and it has useful attacks on the top and the bottom! When I try to update them the changes don't save. You can still setup the solo scenario from the game setup menu. BOTTOM: Most useful if youre fighting slow enemies: you can afford to go late in the round if your allies will act before enemies. https://www.youtube.com/channel/UCS2FoDYpOFZ42XQ7iy9OU3Q?sub_confirmation=1Check out all of my recommended gear for Gloomhaven, 3D Printing and more. New Solo Scenario Rewards for Gloomhaven! - YouTube It turns out you must be Diviner material, because you've seen your Level 7 future. When enabled, off-topic review activity will be filtered out. It actually does have an attack element on it, so again, you might get lucky with a modifier, but who cares? The nice thing about this card it it has no range: you can affect your allies no matter where they are on the board. Thank you for your service. Keep in mind that anyone can view public collectionsthey may also appear in recommendations and other places. Remembering what our profession is, we now have five cards that BLESS or CURSE, That means that the rest are things that fulfill our secondary roles. TOP: Your minions - ahem - teammates should really be doing the heavy lifting on damage. With two pricey but incredibly useful +1 upgrades on the top of this card we can deal 3 * 2 * 4 damage to a specific target enemy per use of this top action - and even more damage when there are multiple enemies adjacent to one another. Especially useful for big-hit allies or against enemies who inflict CURSE. Once room #2 is finished preordain the path is a safe loss, with your key cards to retain being revitalising font (rift placement bottom), 1x movement card, 1x teleport bottom, and 1-2x rift placement top, Run into room #3 with boots available and your rifts as far back as possible. Products that contain small parts may pose a choking hazard and should not be used by children under 3. BOTTOM: Like the top, not bad - a nice buff to TELEPORT. Gloomhaven is a trademark of Cephalofair games. Every class has one. One of the best examples are the Solo Scenarios for all 17 characters which he created they can be found in that BGG thread, or directly on Google Drive. The so-so initiative of this and your RIFT cards doesnt matter since you can force their movement. Steam Workshop::Gloomhaven - TTS Enhanced v1.2 Hello! While its not a proper core class, since all of the Print n Play material is available to anyone with an internet connection (https://boardgamegeek.com/thread/2095720/infinite-beyond-third-community-driven-expedition), consider yourself warned that here there be spoilers for the Diviner, if you can really spoil something thats public knowledge. If guards from room 4 moved and protected the bossy vermling my allies would probably die quick and i would have huge problem with heavily shielded shaman, maybe could wound him and wait for him to bleed out, but that would be way more risky. As Micha wrote i failed miserably . I don't have the exact page number as we used the gloomhaven scenario viewer app ( it really helps with FC scenarios as you don't have to flip back and forth) BOTTOM ATTACKS. TOP: Hey, look, it's a marginal improvement on Peer into Battle. TOP: Remember when you said to yourself, "Self, what if all of my rifts came to life as sentient minions who attacked my enemies and made them bad at hitting things?" It ends at the end of the round, so use it wisely. TOP: This is what we trained for, people. Beware of DISADVANTAGE on your blessed allies, and focus less on allies whove built up huge decks, since theyre that much less likely to draw a BLESS card. TOP: Have a little something nice for yourself. Me too. What came in the box. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. I'm not responsible for delays due to customs. Get your decks back out, you lazy bums, and bow to the might of card control! Clinton. Or just use it to clear poison. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. . I see you, number crunchers, and I literally cannot hear your cries of but numbers! because I am typing this long before you are reading it with your lips moving. Original Price NT$197.11 The effect only lasts for the duration of the round, but the RIFT remains until you try to place a 6th RIFT (at which point you remove one of them). And it's pretty great. Pop this before Round 5 and you have 16 rounds to play (see http://www.boardgamemath.com/boardgames/gloomhaven/gloomhavenStaminaCalculator.html). It's a loss, though, and we've kind of got two of those locked down, so consider carefully what you're doing to your deck. NT$59.16, NT$197.11 Cookie Notice And at this point, we can suck monsters into rifts or teleport them into rifts, so I'm more OK with letting go of my push/pull. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Can someone give me the exact detailsnothing left out? End your first turn in room #3 on an obstacle. Set it up if you want but honestly, you can just keep doing it every few rounds and stay on top of things. BOTTOM: Possibly worthwhile against a non-boss enemy thats giving you trouble. It's true, I might miss the ability to teleport straight through a wall without needing to enter the room first, but honestly, I've grown. I got used to being maybe little underapprectiated but important part of a team. As a class with next to no damage-dealing ability, your ability to BLESS your allies is your damage-output. What are the rules, and what do we do when #BelieveAllWomen means it's our guy who's in the crosshairs? Original Price NT$96.46 BOTTOM: Technically, this card has a bottom, but what's there to say. It's a curse bomb straight out of the box. We get a better move that still benefits the party by removing negative conditions, and the top BLESS-bomb is going to let us indirectly do way more damage than a rinky-dink Attack 2. Privacy Policy. Valve Corporation. I know, that's rude of me. Solid HP mean it's going to last for a while, and it's got enough move to keep up with the party or bad things. TOP: Pretty sweet attack modifier deck manipulation, spammable. Michal, Belisarius Campaign Part 6 Callinicum 531 AD (Phase2), [PL] Zbudujmy sobie loch czyli gramy w DungeonLords, View all posts by The Boardgames Chronicle, Gloomhaven Solo scenarios (Saw, Three Spears, Lightning) The Boardgames Chronicle, Follow The Boardgames Chronicle on WordPress.com. Not only enemies were weaker but the knowledge of the scenario much bigger which allowed Jakub to properly support his allies and in the end with last very lucky stroke win the game! I mean, you're pretty nice, but are you that nice? Diviner Class Guide : r/Gloomhaven - Reddit bossiness) class with several new mechanics not available to other classes. This happens both through the Rift mechanic and just directly through cursing monsters, but the Diviner can lay a lot of these out there. If you have an ally who is going to long rest, this can help them do it safely, since you can long rest through a stun. It took a while to get to my location in the U.S (Jan 10, 2020, to Mar 5, 2020). But attacking is not your thing, so does it matter all that much what your attack modifier deck looks like? When i opened room i was unable to pass the elite guard (also had extra retaliation) quick and ranged crossbowmen slowly eliminated my team before i could strike them. But really, youre taking this card for the bottom. Because she does no damage. If Level 5 had the best card, Level 6 has the perfection of the best card. Head to LINK: Cube4Me and check tailored sets for growing number of wargames! 1 Gloomhaven Campaign 1.1 Official Expansions 1.2 Community-Driven Material 1.3 Fan-Made 2 Frosthaven 3 Other Bonus or Promotional Material 4 Gloomhaven Campaign Official Expansions Expansions are additional scenarios, classes, items or material added to an existing campaign. BOTTOM: Lets you decide if you like the next actions that all the monsters take, which is really hit or miss in terms of utility - mostly miss, because most monster actions are not really terrible. Etsy assumes no responsibility for the accuracy, labeling, or content of sellers' listings and products. We need to be a little more careful with generating LIGHT and DARK, but if you're not used to planning by now, I don't know what to do with you. Damage is a "nice to have", but it isn't the point in and of itself. If youve already done that, your item hasnt arrived, or its not as described, you can report that to Etsy by opening a case. - Edges are rounded differently Keep in mind: shipping carrier delays or placing an order on a weekend or holiday may push this date. What is your job? Community-Driven Material TELEPORT. The alternative is to ditch Otherworldly Journey, but my movement-based objections still stand. Thats right, you are a CURSE machine. Does your party really need the healing? While HEAL isnt their primary schtick, they do have some good ability to help build your allies back up when monsters get through your wall o curses. Every now and then youll have to, and your teammates will react with shock that you actually dirtied your soft, soft hands. Give him a gentle shove and consider the bottom of Void Snare for that sweet, sweet IMMOBILIZE action. Those partners may have their own information theyve collected about you. Etsy Purchase Protection: The last one was Sunkeeper his mission was to defend the caravan with one room only, but three waves of enemies. strategy: Can provide a a burst of movement, damage, or utility, and helps keep your hand utilising all its cards through odd card count rest cycles. There was a problem calculating your shipping. (30% off), Ad vertisement from shop BasicBetchNursing, Ad vertisement from shop ThePragmaticParent, Sale Price NT$86.82 Your Perks don't matter much. During this play, I have personally played 12 of the 17 classes. STRENGTHEN the ally whos got the smallest attack modifier deck and youll get them into those BLESS cards even faster. Keep Ray of Light and lose Protective Aura: a one-round Shield is highly situational, and the bottom is a loss card that isn't reliable for having a big impact on the game. 1. Purchased item: Gloomhaven Solo Cards + Scenario Difficulty Cards, board game. Move, attack, CURSE. Annoyingly, youll have to bring along the loot card for this one. Solo scenarios are great fun you can really immerse yourselves in the game and try to solve very hard puzzle. NT$86.82, NT$96.46 BOTTOM: Teleport is cool, and you dont have a lot of mobility. In that room i had amazing luck for 2 turns guards were standing still and didnt do sh to protect their boss, and the boss instead staying away moved in front and picked hits by himself. BOTTOM: Look, youd rather disarm an enemy, sure. Item 152 Ring of Duality : This item is just so, so good on the Diviner. Already in the first room my guards picked some damage from retaliation. : This item is just so, so good on the Diviner. Thank you! This content requires the base game Gloomhaven on Steam in order to play. Lets talk about your future. From Turn 3 we will want to commence abusing preordain the path so also focus on clumping the three room 1 enemies and having your rifts within 3 spaces of you and near the clumped enemies by the end of this round. When the first monster stops on your rift, even though the second one could move through its pal, when it tried to do so it would be immobilized, which can't happen: it treats its friend as an obstacle and avoids the rift. Spoiler for City Event 82: I'd throw the free +1 here somewhere on Otherworldly Journey or Protective Aura. you know what, really violence of any sort? We take intellectual property concerns very seriously, but many of these problems can be resolved directly by the parties involved. My allies were unable to kill the guard in their first round in the 2nd room as i hoped, but luckilly in his 2nd turn (1st after stun) elite guard picked action to perform a ranged attack , so he stepped back and cleared path(only one more hit was needed to kill him, the rest could focus on ranged units) for the rest of my forces who were now able to reach crossbowmen and made them shoot with disadvantage in the next turn (after their stun went off they all focused on me and i had to burn a card to reduce damage). In those scenarios you really have to plan well ahead. This defaults to your Review Score Setting. Hot damn! We dump Ray of Light, which is our best heal and a bottom move/attack combo. More importantly, youre going to embarrass me. Rifts are considered allies to you and enemies to all monsters. TOP: Like Peer into Battle, except it lets you completely avoid negative cards. This IS your initiative card, unless you need Clairvoyance. As we are ambitous we followed Michals Very Hard level (enemies lvl 5, my allied bandits lvl 3, myself lvl 5) for the first try. Link to my recommended gear: https://neuralnetgames.com/recommended-products/Other videos of mine you may like:Stamina Guide: When Should You Play Loss Cards https://youtu.be/iv0jUgwy2a07 Jaws of the Lion Changes from Gloomhaven https://youtu.be/AYDcx3m6z3s6 Obscure Gloomhaven Rules https://youtu.be/AlGxRqdvPuA20 Common Rules Mistakes https://youtu.be/0Vg5ZfqgHDc9 Essential Beginner Tips You Must Know! and our If you know that your party is going to be setting up a big turn at some point, you could consider it, but given how bad the top action is, stick to Protective Aura. Good quality cards. Any time a monster enters a hex containing a rift or vice-versa the monster suffers 3 damage. Finally if this formatted suitably I'd be happy for any mod seeing this to add it to the currently empty Diviner solo scenario guide section in the Wiki. And how good are they really?Check Out Noble Knight Games https://www.nobleknight.com/?awid=1113Buy Jaws of the Lion right here https://amzn.to/3t8zGFWLINK TO SOLO SCENARIOS: https://drive.google.com/drive/folders/0B8ppELln5Z0rdFhFTVljWXFyTUELINK TO TIER LIST. In fact, lets talk about all the futures. He has strong shields and my guards were relatively weak, but during game ive filled my deck with blesses , also had rolling +1 and +4 in modifier deck, so it took my guys some 3 turns to kill him. TOP: See notes on Protective Aura. What came in the box. For most of your levels, you're going to have a pretty good number of cards in your hand that will generate spammable XP. See item details for return and exchange eligibility. Again, if monsters are moving this round you should be able to drop at least two curses. Please. Prepare your emotions for not making big hits: at Level 1, it has three cards that allow it to deal damage. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. (LogOut/ That passion of mine urged me to express my hobby in more tangible way, thus The Boardgames Chronicle (https://theboardgameschronicle.com) blog was created. More will come in as usually comprehensive comment from Jakub . VAT included in all prices where applicable. You have to deal damage to win most Gloomhaven scenarios, since Kill X is the scenario goal so frequently. Dont take my word for it! You jump in without getting your toes wet first and youre going to embarrass yourself. You want someone whos got a nice, lean attack modifier deck who is going to pull your cards all the time. Shop confidently on Etsy knowing if something goes wrong with an order, we've got your back for all eligible purchases Get a potion or work with an ally who can help you out; in a pinch you can short rest to recover the card you just spent. I ended up with the Diviner which has been.. interesting. Otherwise, not a great loss card, and you definitely need to set it up with LIGHT or else youre losing out on XP and cards. And if anybody else on your team is, too, this top can net you some juicy XP as well as make curses a lot more predictable. Take any shortcuts you can. Not quite Cursenado, but its still Cursetastic. MUDDLE is a Level 5 Diviners friend. My family has been attempting to allay our Frosthaven shipping impatience by finally playing through the Forgotten Circles campaign. Choke points like doorways are great, if youre playing through rooms, but most parties fight in a room and move on, so study your monster movement rules so you can place your rifts appropriately. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Buyers are responsible for return shipping costs. This is not going to make anybody's eyes light up. Scan this QR code to download the app now. Surprise, surprise! And, oooooh its your second damage card! That leaves Duality Shards and Otherworldly Journey. Otherwise, I think I'm going back to Level 2 and picking up Revitalizing Fount. Ahh, finally a bad level. In practice you're probably only going to wind up getting 2-3 monsters at a time here, but you're still dropping more CURSE that just makes them hurt when they draw cards and aaaaaahhh, how sweet it is. [sad trombone] Here's something that could actually get to use your attack modifier deck, so that's not a really terrible thing, and with Move 3 Flying they might actually stand a chance of keeping up with the party. If you're a big fan of the bottom of Protective Aura, then by all means, grab it. REGENERATION.