It doesnt want to attack because itd rather hold up mana for interaction, which often limits these lands to defensive bodies rather than actual board pressure. You already have haste, so you really just need trample and some +1/+1 effects to get this going. Jace Beleren[/card] = Jace Beleren [card=Jace Beleren]Jace[/card] = Jace Magic CompRules Scry Rollover Popups for Google Chrome The first rule of Cursecatcher is . More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. Those lands become 4/4 Elemental creatures with trample. Life and Limb makes all Saprolings Forests. While this means you won't be able to utilize the extra resources immediately, it's still a cheap and continuous way to plow more soil. Library of Alexandria can be tapped to draw a card, if you have exactly seven cards in hand. Its power is similar to Gaea's Cradle in that it can tap to add a blue mana for every artifact you control, rather than creatures. This is something I can actually get behind. [Top 10] MTG Arena Best Land Support Cards | GAMERS DECIDE Animate land cards are any card, permanent or not, that can turn lands into creatures. 2023 The Arena Media Brands, LLC and respective content providers on this website. Uly Van Hammer. While more expensive than the aforementioned Crypt Ghast, Nirkana Revenant nonetheless still sees quite a bit of play at the battlecruiser tables as a backup of the same effect. This rapidly fills your arena; just be sure to utilize draw spells, so you don't run out. Please enable JavaScript to get the best experience from this site. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. This is closer to the kind of value Im looking for in these cards, but Im not too sure Id want to put mana into this. Its a great Simic () commander that turns one of your lands into a 3/3 with haste and flying whenever you play a land, assuming you have seven in more lands in control when it triggers. This is a 1-mana enchantment that makes your land a 3/2 until end of turn for two. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. about Magic: The Gathering, including card images, mana symbols, and Oracle text, Reddit and its partners use cookies and similar technologies to provide you with a better experience. The first among Nissas is Nissa, Worldwaker, a 5-mana planeswalker that can either untap four Forests or make a 4/4 with trample out of a target land you control. Advocate's so darn versatile you can play him in almost any green deck. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. Its an excellent win condition in enchantment decks that frequently have more lands (and mana) than they know what to do with. 10. Face Off In YouTube Crossover Match, Flesh And Blood: The 10 Best Instant Cards, Yu-Gi-Oh! Okay, the Staff wasn't even in print during the early days of EDH, but versions of it that cared less about Swamps and more about black spells definitely saw play around much more casual tables (though even back then, they shouldn't have). As you may have guessed the is the number of loyalty counters it comes in with. It can destroy any land, including those on this list, but it also has uses against decks that don't run nonbasic lands. Choose one. I run a jolrael edh deck myself. Kormus Bell may have semi-combo potential with Urborg, Tomb of Yawgmoth to purge the battlefield of lands, but it isnt good for anything beyond that. If cast for its base price, Outburst simply destroys all non-land creatures, a prime field wipe since most of your units will avoid the blast. Its ultimate is a total bomb. Scatter to the Winds is a counterspell with awaken 3 slapped onto it. Anything with awaken or landfall also helps, but for now, as we await Wizards of the Coast's next expansion of land-empowering spells, vote for your favorite card and I'll see you at our next MTG countdown! Now, other colors can obtain a similar effect with the colorless creature "Walking Atlas," but he costs two mana instead of one, making him slightly less tempting. If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. Updated February 7th by Gene Cole: In the past few years of Standard and Eternal sets, there have been tons of powerful and banned land cards. Land creatures you control have flying. With land-creatures strategies, lands serve as both your mana and soldiers, so it's important to swarm them. I love now how I am debating whether or not to go Naya, mono-Green, or five color! +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Next:Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020, 10 Most Efficient Creatures In Magic: The Gathering's Modern Format, Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander, Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set, Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering And Yu-Gi-Oh! To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. Replicate basically lets you cast the spell as many times as you want, so you could cast this five times for and animate five 3/1 lands. This is a much more traditional land destruction tool, and while there are stronger cards with this effect from earlier in Magic history, its hard to argue just how powerful this version is. This isnt going to do much for you in the long run. Id be much happier with this if the text until end of turn were removed. Too-Specific Top 10 - Swamped - EDHREC All Forests are 1/1 creatures that are still lands. 34 cards Until end of turn, lands you control become 2/2 creatures that are still lands. Like, 2G, target creature becomes a forest, And if you need all of your creatures to be forests, play. Thats four mana for a 4/4 overall, and you dont even get to keep it around. As for Commander, he's been playing since 2010, when he started off by making a two-player oriented G/R Land Destruction deck. It provides decent mana ramp for green, which is important because youre playing this over other ramp spells mostly on turns 2 and 3. Top 10 Land-Creature Supports in Magic: The Gathering However, Nightmare Lash is a lot less flexible an option than its later version, and as such will often end up just outside of the 99. Rasputin : Tajic : Kumano : Yeva : Dosan : Jarad : Angus : Selvala : Melek : Rakdos : Cabal Patriarch : Thassa : Freyalise : Daretti : Darien : Karona : Radha : Wydwen, Honestly I would go for the 'until end of turn'land animators rather than the enchantments (such as. If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. There are a couple aspects that make this card so powerful - mostly the ways in which blue spells synergize with artifacts that makes this feedback loop so threatening as playing artifacts gives players more mana, which leads to more artifacts. Whenever a land enters the battlefield under your control, you gain 1 life. They become 6/6 Elemental creatures. Thelonite Druid ( 3 ) Creature Human Cleric Druid (1/1) It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. I moderate the Commander forums. Its decent value, being just a single power ahead of Wind Zendikon. A 2-mana 3/2 is borderline okay in most Constructed formats and probably just bad in Commander. Top 10 Green Sorceries in Magic: The Gathering - HobbyLark Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. Lifespark Spellbomb will never live up to the power level of its siblings, Nihil Spellbomb and Aether Spellbomb. The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. RELATED:Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That said, Uro costs a pretty penny; for a cheaper Simic alternative, consider "Growth Spiral.". Strip Mine is, in essence, an upgraded Wasteland. Youve likely already seen Tatyova, Steward of Tides, either in a Commander pod or in Magic Arena Cube drafts. It doesnt make sense to me to make a cheap board wipe thats meant to wipe out small creatures an 8-mana spell. Id have loved to see this give trample. Heroic Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. Its a powerful and often unexpected strategy that can quickly take over the game with the right tools. Theyre still lands. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. Have you found success with it in Commander, or is it just a sub-strategy of landfall decks? When a land transcends value or power and becomes defining, that makes it one of the best lands in Magic history. Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. Both of these enchantment-based animate land cards are very underwhelming. All lands become 2/2 creatures until end of turn. Few lands in the game are capable of directly winning the game, but Mazes End is the one exception that any player should fear. This is one of the best cards to have in your opening hand; for your first move, play your regular forest, cast Exploration, use its power to play another land, and then potentially cast another single-cost spell, all in round one! With seven or more lands with different names in play, any land will create a 2/2 zombie token, something easy to do en masse with cards like Scapeshift or ramp spells like Uro, Titan of Natures Wrath. CMC: 3. To be clear, it's not maxed out on power level at all, but it's rapidly becoming my favorite deck to pull out of the bag now that it doesn't durdle for decades. However, its second power is what sets it apart and what makes it more powerful. It lets you animate a land with power and toughness equal to the number of lands you control, which will be at least five but probably more. While that isn't a blanket statement given that you may only be able to trigger this particular Nightmare once per turn in a lot of decks, and at sorcery speed to boot, the repeatable nature of Dread Presence is not to be underestimated. Song of the Dryads turns any single permanent into a Forest Imprisoned in the Moon turns any creature, land, or planeswalker into a land with no subtype that can only tap for {C}. Of course, this also counts tapped land-creatures that you control, letting you often place every remaining land from your deck onto the field. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? This is just too much to reliably cast outside of mono-white, and all that work for a 4/4 wont usually be worth it. Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. Lets find out! Magic has many cards that can be used to draw additional cards, meaning that Library of Alexandria can easily be used to its full effect with just a little bit of timing. Six mana to draw two cards and make a 4/4 sure is sweet in Limited, but Im not too keen on sleeving this one up for a format like Commander. Guardian Zendikon is a 3-mana enchantment that turns any land into a 2/6 with defender. I've settled on turning them into creatures. </i> Other Versions Awakener Druid ( 3 ) Creature Human Druid (1/1) He started off playing in his store's Journey into Nyx league, and his favorite formats are draft and commander! Card Search - Search: +land - Gatherer - Magic: The Gathering That said, Field of the Dead is powerful because its colorless identity can put it in any deck, making it a prime candidate for Commander decks that already run unique lands due to the singleton nature of the format. Please enable JavaScript to get the best experience from this site. Not only is the land untapped, which is uncommon among ramp sorceries, but it also can search for nonbasic Forests. http://www.twitch.tv/NizzahonFollow me on Twitter for channel updates and other Magic musings: https://twitter.com/NizzahonMagicMotion Graphics by Michael Findleyhttps://mographmike.com/ @mographmike on twitterI Can Feel it Coming Kevin MacLeod (http://incompetech.com )Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/ Mishra's Groundbreaker is a 4-mana artifact that can be sacrificed to make a land into a 3/3 artifact creature. Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. 9 Nature's Lore And Three Visits. Planar Outburst is beyond the most powerful card in white among these. This is a really strong card since it can catch your opponent off-guard. Its still a land. This is a great top-end card in werewolf decks that can naturally enhance your land/wolf creatures. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. It makes it so strong as a commander specifically, and Id love to try this out. However, you can sacrifice it at instant speed to gain two green, effectively giving you your mana back! I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. Cards that turn lands into creatures in mono green? You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. Just like Fury, Insight's landfall provides a temporary 3/3 elemental whenever you play a land, overwhelming foes with your boosted army. Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owners control. The literal and graphical information presented on this site Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. Like Terra Eternal, the downside with Tidecaller is that you have to delve into an off-green color, in this case blue. :symu::symg::symr:Intet, the Dreamer:symr::symg::symu: :symw::symu::symb::symr::symg:Cromat:symg::symr::symb::symu::symw: Zoetic Cavern is a creature that turns into a land. Koth of the Hammer blows other cards out of the water. Avalanche Caller is a 2-mana 1/3 that can make one of your snow lands into a 4/4 with hexproof and haste for just two. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands from the equation entirely. Playing this after the opponent leaves no blockers means that you can easily win the game. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. Its cheap and effective, and it sticks around. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. All Swamps are 1/1 black creatures that are still lands. Oh, look, another Nissa. Theyre still lands. However, three mana nets you a respectable 2/3 with human, wizard, and ally subtypes, offering many tribal synergies. Lands themselves don't cost mana, but you can normally play only one from your hand each turn. Uly Van Hammer. Hey, youve probably heard of this card. It puts three +1/+1 counters onto a noncreature land you control, untaps it, and gives it vigilance and haste. : https://www.patreon.com/Nizzahon_MagicCheck out my History YouTube Channel: https://www.youtube.com/channel/UCwaA-6D36AiqGPCLtqOoeOQWant to see me draft live? 7: Untap up to six target lands. Destiny Spinner is the most played land-animating card, and for good reason. RELATED: 10 Most Efficient Creatures In Magic: The Gathering's Modern Format. Nature's Lore and Three Visits, unlike Exploration and Burgeoning, are effectively the same card. It becomes a 0/0 Elemental creature with haste. That said, I actually think that all things considered, in most circumstances I would rather play Dread Presence in the four mana slot if I'm looking to gain some life and remove some creatures. nowadays is primarily a blue ability. Flooded Woodlands ( 4 ) By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Its still a land. Otherwise, put it into your hand. Theyre still lands. Plus, Insight shares vigilance with your land-creatures, especially useful for them since it they can swing as creatures during combat, then tap for mana as lands in your second main phase. For more information, please see our Zirilan of the Claw; or Dragon Toolbox of Hatred. I dont normally like cards like this because you typically get some mediocre creature and effect for a premium price, but this is an exception. A 3-mana removal at sorcery speed is decent overall and great in Limited, but its poor in eternal formats. The cool thing is that Uro activates this effect when he attacks as well, making him an enormous threat if not handled quickly, especially with his 6/6 stats. And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste.